Metaverse is the future technology that has the potential to change the current scenario in every industry. Now, when the world already has the speculations about the strength and possible use cases of the Metaverse.
The companies have stepped into the development in the metaverse to provide the ultimate digital experience for their customers. This virtual “reality” is a combined effort of many technologies including VR, MR, and AR. All of these technologies offer the specific hardware to make the Metaverse possible.
What hardware do I need for metaverse?
To enter the world where avatars can walk around, play games, and interact with each other, users need gadgets. The gadgets will support the movement of the avatars throughout the activities in the metaverse.
- Storage: SSD Only
- Graphics Card: 4 GB graphic card
- CPU: Min 3.5 GHz
- File Size: 8 GB
- 144 GHz display screen refresh rate to run metaverse smoothly
- 75 MBPS internet speed required to run metaverse
- 3D immersive sound system for a better metaverse experience.
1. Virtual Reality Metaverse Devices
2. Oculus Quest
3. Valve Index
4. Sony PlayStation VR
5. HTC Vive Series
6. HP Reverb G2
7. Augmented Reality Metaverse Devices
8. Microsoft HoloLens
9. Epson Moverio
12. Google Glass Edition 2
With that note, these are the metaverse hardware requirements.
The first tool that comes into the hardware requirement list is the headsets. Headsets help the users create a digital layer between the real world and the eyes. Headsets are eventually metaverse gears that cover the user’s head while providing them with optical as well as aural stimulation.
Wearing the headgear is the most essential step for the users to switch between realities. Mostly, the headsets tend to cover half of the user’s face to focus on full coverage of the eyes. That is why most companies build headsets that offer compatibility with the glasses.
There is a wide variety of headgears to choose from and this range is continuously growing as the companies are being competitive to provide the best headgears to the users. However, one thing that almost every headgear has in common is that it aims at the gamers. A metaverse is a place for interactive game playing, so the users need headgears that act fast and help them keep the pace of the game.
Some of the most famous headgear companies to choose from are
One of the leading choices for users who want a lightweight and standalone headset choice. The metaverse is likely to have native support for it. The main feature of this headset is that it is light and small so users can enjoy their time in the metaverse, without feeling bulky. The next version of the Oculus headsets is suspected to be even smaller and lightweight
HTC Vive Pro 2
These are the highest resolution VR headsets till now, but also have a price to match. The headsets make the best solutions for the users looking for the best VR experience.
Valve Index VR
Valve index VR is the first virtual reality headset developed and manufactured in the house for games. Offering the best immersive experience to the user Valve Index VR is here to support the next virtual reality games.
Choosing The Best Headsets
Users must choose the correct headsets for them after examining their needs and the technical aspects of the headset. As this is an essential hardware requirement for the metaverse. Some of the most essential technical specifications that users can consider before buying include weight, battery life, cable length ( if not wirelessly connected), and the quality of the sound.
Full Body Suit
Somewhat an optional choice, but the full-body suits can replicate the pleasure and pain that users felt in the metaverse. There are various body suits in the metaverse to choose from.
The very first option that users have included the TacSuit X16 from bHaptics has 16 tactile feedback points to make your gaming more realistic – for example, you can feel bullets hit you. The TacSuit X40, its bigger brother, is better and much more expensive. Each of these products does seem to be excellent for gaming, but they fall short in a metaverse.
Then comes the “Teslasuit” on the other hand, which makes a far more serious device, covering the entire body with sensors to collect biometric data and can also do motion tracking, performance training, and – most likely – gaming. If users can afford it – one of the accessible Testlasuits was sold this summer for 10 wrapped Ethereum, which is about $46000 today.
Metaverse is all about exploring the digital world and Treadmills are here to help the users do that. These are many affordable devices that let the user step into the metaverse and perform activities like walking and running.
Vrituix’s Omni treadmill simulator came as one of the most successful Kickstarter in the game. For a more interactive experience, the treadmill makes the best option for the users.
Meta has become one of the first companies to reflect its interest in the investment in high-tech optic gloves. The gloves provide the users with the ability to experience physical sensations felt during their time in the metaverse.
The purpose of the gloves is to make the VR world even more impressive and incorporate the users with the sense of touch into the virtual experience.
The need for the gloves is generated as the users will want to interact with the objects and avatars they encounter when exploring the metaverse. Using a VR controller is nice… but it’s still artificial for things like a stick, sword, or ax. To fully immerse in the metaverse, users need to grab things, which requires haptic gloves.
Haptic gloves have been in the market for quite some time in various price ranges. However, when it comes to price, things get a little challenging: a high-quality pair of haptic gloves that really can precisely track the movement of the fingers in VR can cost several thousand dollars and euros, depending on where the user lives.
Another AR device to provide users with a more interactive experience is the writ bands. However, wristbands and yet another digital device that is optional.
Wristbands can detect the signals even when the fingers have moved to a few millimeters. So, the basic purpose of the wristband is to develop a useful algorithm to determine the intention of the movement.
For instance, the AR glasses can replicate a keyboard on a flat surface and with the help of the wristbands, users can determine the keystrokes and act efficiently.
Meta has developed prototypes known as the Bellowband and Tasabi.
The company employs eight pneumatic bellows to regulate the air inside them and produce haptic sensations, hence the name Bellowband. Tasbi, on the other side, employs six haptic feedback actuators and a novel wrist squeeze mechanism. Meta put these bands through various scenarios, including pressing virtual buttons and feeling the texture of various surfaces. The company also intends to use haptics to provide feedback on the workouts such as correctly pulling an immersive arrow with a virtual bow. Using the wristbands will only enhance the experience of the metaverse. Yet, the choice solely depends on the users.
The hardware requirements for experiencing the metaverse will depend on the specific platform and applications you are using. In general, you will need a device with a fast processor and a good graphics card to handle the graphics and interactive elements of the metaverse. This could be a desktop computer, a gaming console, or a high-end smartphone or tablet. You may also need additional hardware such as VR headsets or AR glasses to fully immerse yourself in the metaverse.
Metaverse is all about feeling the impressive experience that it has to provide its users. The different games and interactive ecosystem, not only stimulate the fun time for users but also helps grow various businesses and find new business opportunities.
Different devices like headsets, AR glasses, gloves, and bodysuits offer the users with various aspects of the metaverse. Some of these Metaverse system requirements are essential to meet while other ones are optional. Depending on the needs and choice of the users, they can opt for different hardware. Yet, the more the user is equipped, the more the experience becomes better for the user.