Today’s smartphones appear so fun just because of the apps and the features that they can withhold in them. The different types of apps have changed significantly, the way users use the mobile has changed significantly.
For example, some of the most popular applications are Candy crush, Snapchat, YouTube, Twitter, Minecraft, Netflix, Pandora, and Facebook. These are some of the apps most users spend their day with. Some enthusiasts may ask a question about when the first mobile app was introduced and what is the precise mobile app history. Don’t worry here this guide will find it all for you. So, let’s get started.
Also Read: The Evolution of Web Crawlers
History of the first apps
- First-generation mobile phones were created by handset makers.
- Motorola DynaTAC 8000X was the first mobile phone that was available for layman.
- Symbian OS was developed by Nokia, Sony Ericsson, Motorola, and Samsung.
- The Snake game on Nokia’s early phones in 1970 was the first gaming app. Others adopted them, including Pong, Tetris, and tic-tac-toe.
Mobile App History- A Brief
Released in 1994, IBM’s Simon, included over 10 built-in programs. These included the Calculator, Address Book, and Calendar, just to mention a few. However, that was just a minor step taken toward the development of mobile apps. Later in the decade, the world was introduced to one of the most popular games of all time, which was the Nokia Snake Game. Nokia snake games creator widely forced on making the vital function in the mobile app accessible as entertaining and as playful.
Since the introduction of the Nokia snake game, the popularity of mobile games peaked. These were extremely popular since they made life easier at the time. Slowly, interaction patterns evolved, and customers began to anticipate more from mobile apps, which is how the industry breakthrough occurred.
However, with the launch of the first iPhone in 2007, the real birth of today’s more known mobile apps began. The iPhone changed everything and quickly became a worldwide sensation. The users suddenly had a new way to utilize our phones, one that relied heavily on touch screens and apps.
This was just a brief on the three most popular apps that have changed the course of technology forever. Now it’s time to look at the brief mobile apps history including its developers, operating system, and much more.
Mobile Application Development History- Operating System & Developers
Let’s first start with IBM’s Simon. Simon made use of the Datalight ROM-DOS file system and Stacker file compression. There was no DOS prompt, therefore IBM designed a unique touch-screen user interface for Simon to provide ease of access to the users.
When it came to the snake game, the Snake fell out of favor with Nokia’s now-defunct Symbian mobile operating system after gaining wide popularity, and its collaboration alongside Microsoft was the final nail in the coffin.
And when it comes to the iPhone apps, nothing has changed from then to now. The mobile app used iOS back then too.
Different Types of Mobile Apps
Over time the world has witnessed different types of mobile apps. But these are the most popular.
Native Applications
App download stores and marketplaces fully support these apps. Any user can easily find the native apps in the app store or Play store catalog.
These apps provide easy-to-use UI/ UX and have built-in features such as security, support, speed, and convenience. Native apps make the best use of the system’s hardware, resulting in upgraded and better programs with a rich user experience.
Hybrid Applications
A hybrid software permits you to develop one codebase for both platforms; certain features or designs may not work on both devices, requiring continual changes. If you prefer the fast speed that is critical to your app’s fundamental operation, you don’t want to go for hybrid apps. Plus, you also have to put a lot of effort into the maintenance of the app. Due to some developers’ lack of expertise in the targeted platform, determining the actual source of an issue can become more difficult. HTML5, CSS, & JavaScript are used to create these apps.
Web Applications
Contrary to what most users expect, mobile web apps have restricted access to the functionality of a device. However web apps that support various mobile browsers increase development and maintenance costs, but still they make a worthy choice. Web applications are necessary if you own a small business! A web app will also require an Internet connection to function. With an internet connection, you also cannot use a web app.
Alongside these categories, if you try to divide apps into different components they might be challenging to count. However, these are the most common types of these mobile apps: Social Media Networking, Productivity, Utility, Lifestyle, Entertainment, E-Commerce, New and Personalized Business Applications
What Different Genres Are In There in Apps?
Over time people have started using the apps for different specific purposes and those purposes are what gave these simple mobile apps their different genres. For a brief let’s explore some of the app genres and the reason behind them.
Educational Apps
Informative and educational apps do exactly what they say: they educate and inform. The idea of education apps has been here even before the actual apps. However, it was not the quick outlook of the apps we see now. The first educational software was developed by American Researchers in 1946-1970. The system was later known as the PLATO system. Most people consider it the birth of the educational apps that users use now.
Social Media Apps
Unlike educational apps, social media apps are quite young. The first social media app was developed in 1997. And it was Sixdegrees. When it was at its peak, it had about a million subscribers. But, unfortunately, it was closed down in 2001. Social media apps are majorly popular as it allows users to connect with others both inside and outside of their social circles. Social media apps, for the most part, are universal and also have a wide user base.
Game Apps
What was the first time you played a game on your mobile? Remember time and have you ever thought about how far these apps have come to reach out to you? When this comes to the mobile application development history in the gaming world, Nokia’s Snake Games 1997 takes the crown.
However, a teenaged Steve Jobs initially imagined the App Store…or at least a very primitive version of it…in 1983.
How The Idea Of Mobile Apps Turned Into reality?
If we say that Steve Jobs is the grandfather of Mobile apps, then you should not be surprised as it was his innovative idea that shook the IT industry forever. Jobs saw the apps and app stores coming before anyone else. However, as soon as the lunch apps quickly evolved from early PDAs to the addictively basic game Snake on the Nokia 6110 phone, to the first 500 apps in the Apple App Store, which debuted in July 2008.
If you try to go back into the history of mobile app development, most of the apps followed the three faces before their development. From education apps to game apps and game apps to utilities, to apps that are intended to be your “home screen” and control your experience, to apps equipped with content that “to grab your attention.” So, what’s next?
The volume of stuff made users rethink how to manage their apps. The most compelling concept were the “card” – a design approach that Twitter and Facebook used across several platforms, and which allows content to gather and uniformly engage the user.
The second face of mobile app development started, with mobile phones leaving the pocket and being wearable. With the rise of wearable technology, the demand for intelligent content aggregation was driving app development.
One conceivable future around 2015 is the apps replaced by brand names & services that provide actionable insights throughout the day. Consider a personalized news feed consisting of the services you use, delivered at the correct time. That was the change.
With time Google itself has presented the world with more Third face started with the concept of multi-screen, which eventually become all the screens.
As time passed App developers stopped creating apps for both desktop and mobile. Through the web apps now users can have a more unified experience. That leads us back to the history of app development and the concept of cards and also how content is delivered, changing the whole scenario for the people with almost every sort of screen.
Slowly and with time the app development brought an era of interconnectivity & experience that most users know now.
What Are The Different Technologies From Now That Users Can Expect In The Future? How Will Apps Be Different From Now?
After many years of development, mobile app developers are now taking the apps to a completely new phase known as web3.0. If you think the history of application development was interesting, wait for this roller coaster ride. The further apps will include more advanced technologies that might now seem as too good to be true. But they soon will be the internet’s reality.
Some of the major technologies that are going to rule the new era are
- Augmented Reality
- Image Recognition
- Speech Recognition
Augmented Reality
The intentional use of augmented reality in apps is currently in the range. From Gucci to Amazon no one wants to stay behind utilizing this technology. Technology has been with us for a very very long time or so 1968.
Particularly retail mobile apps set to users to allow for a better client experience. Augmented reality will improve the user’s shopping experience by innovating the concept of collaboration shopping.
The main advantage that most businesses will have access to is augmented reality apps for tablets and smartphones is that they don’t need much high-end hardware.
The interface will offer ease of access to the users. Augmented reality improves user experiences and visualization methods. AR app will consist of three components: the location and additional reality merger, the information that the user receives, and the information delivery
By approaching Augmented Reality in an intrusive manner, mobile app developers & designers will also experiment outside the confines of the screen & create models that integrate technology more naturally into everyday life.
Image Recognition
Object identification, facial recognition, visual geolocation, gesture recognition code recognition, industrial automation, and driving assistance are just a few examples of technological processes. However, these technologies will play a big role in changing the future of app development forever.
Image recognition will try to replicate how human vision interprets images making access and recognition easy for future intelligent buildings. First, the mobile apps will determine whether the image is raster or vector. Then, find the key data in the image, and divide it into discrete objects for study and saving.
Speech Recognition
Speech recognition apps will evolve into speech understanding in the future. The statistical models of these apps will allow computers to determine what someone just said and may one day allow them to understand the words behind the words. These apps can effectively bring down language walls.
Despite the significant gain in computational power & software sophistication, some academics say that voice recognition apps will provide the most direct path from today’s computers to full artificial intelligence.
Users will communicate with other computers like humans. They may well respond in 25 years.
The apps will include features like easier and more intuitive, natural voice, several times faster, and hands-free mode will provide extra bonuses to users. Voice recognition with mobile apps simplifies the procedure and allows it to go easily.
History of Android in Mobile Application Development
The history of android application development, goes back to 2003, when Andy Rubin, Chris White, Rich Miner, and Nick Sears established Android Inc. Andy Rubin had a big passion for Android robots. And the term Android received its name after Andy Rubin. The next two years were tough in establishing the firm named, Android inc. and becoming recognized in the smartphone industry until Google purchased the company in 2005.
One of the important decisions made at the time was to use Linux as the foundation of the Android mobile apps and the operating system. Needless to say, Andy and the rest of the co-founders stayed, with complete access to the whole Google product array.
So, that was all about the history of mobile applications. Hope you enjoyed the article.